Develop and launch multiplayer games globally whether you are an indie developer or AAA studio. Create synchronous or asynchronous games and code custom webhooks. Benefit from a tight Unity integration to easily develop and launch multiplayer games world-wide. Export to all Unity supported platforms including consoles. Join the revolution in multiplayer games development: create MOBAs, brawler, RTS, fighting and sports games with our blazing fast deterministic networking engine. Easily integrate a cross-platform chat system in your apps that scales to any amount of concurrent chats. Provide your users with a high-quality voice chat that simply works.
The solution: Parsec
Introducing Luna, Amazon's cloud gaming service where it's easy to play great games on devices you already own. No waiting for lengthy downloads or updates — just play. Games stream directly from the cloud to your screens. Experience gaming anywhere there's high-speed wifi. Play screen to screen without missing a step in your game with the Luna Controller. Explore action, adventure, platformer, indie, shooter, RPG, racing, and classic games from Ubisoft, Capcom, Games, and Team 17 — and we're always adding more.
No waiting for lengthy downloads or updates
Learn how to globally deploy and scale to 1M players in less than 10 minutes. Register to download this report. Game Servers takes the pain out of managing your global game server infrastructure, so you can focus on creating great games faster, without increasing complexity or compromising on performance. Game Servers fully manages Agones , an open source game server management project that runs on Kubernetes. Automatically scale your fleet for daily peaks, game events, or content drops, and easily manage multiple versions of your game server code.
A few months back I wanted to give a game a try which only runs on Windows and requires a dedicated GPU. Since I have neither of those, a decided to set up my own Windows cloud gaming server to stream the game to my Linux machine. Dozens of years ago there was one game I played day and night. For weeks, months, maybe even years. Till today I can still remember the distinct soundtrack which makes the hair stand up on the back of my neck: UFO: Enemy Unknown. I loved the game! That was fun. Sequels to the original game were released, two over the last couple of years. But they never really were an option since they required Windows or so I thought and above all, time.